I took a break from posting updates last week because 1) it
was very late and 2) there wasn’t much to post about.
Oh well, that just means more updates to show this week!
Here’s what I’ve been working on the last two
weeks.
New Health UI
I have replaced the old rectangular health meters with rows
of health icons:
For your conveience, here are the icons close-up and
isolated:
![]() |
I realize that this isn’t the best background colour in the world to use in this case. |
The player’s health is represented by cat heads
while the enemies’ are represented by gears. The
smallest unit of health (1 HP) is represented by half an
icon. And on a related note, I’ve also added healing
hearts to make your sad, monochrome cat heads happy
again.
![]() |
<3 x 0.5, <3 |
Doors
Cat goes in and reemerges somewhere else:
![]() |
Non-Euclidean geometry. How does it work??? |
I like how the door-swinging animation turned out. The power
of trigonometry! The doors not only allow you to move
quickly between two points in the same room, but they will
also connect different rooms together in certain multi-room
levels, as demonstrated in the video below:
The game is getting closer and closer to becoming a
stand-alone playable demo, but it still has some ways before
getting there. Needs a lot more polish.
And now that I’m finished, just for fun, here are some
outtakes:
![]() |
Kitty and the Amazing Technicolor Dream Doors |
![]() |
A Glitch in the Aww, kitty thinks he’s The One. |
Copyright © 2025 globero.space. All rights reserved.