It is a joyous occasion; Gonna Catcha is
now feature-complete. Everything I set out to do with the
game is done aside from a few tweaks here and there. In
v.0.9.0, I made two major sets of additions, along with some minor
improvements.
The first set of additions are two additional screens in the
attract mode. The first one is a brief introduction to all
the characters in the game, and idea I borrowed from
Mappy:
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Meet the folks. |
The game itself did not have any detailed depictions of the
two main characters Pohena and Donum, so I put (relatively)
large portraits of the two on this screen. Both still adhere
to the 4-colour palette limitations of all sprites in the
game, if you break them down into individual 8×8 tiles.
(It was actually much easier to do than I imagined.)
After the introductions, the attract mode switches to a
gameplay demo. This where the game’s autoplay system
plays back one of my attempts at beating the first round
with both characters. As was the style at the time, the
attempt was poor.
![]() |
You suck at this game! I’ll buy YOU for a dollar! |
The second set of additions are the tutorial sequences that
teach players how to play the game, replacing the
instructions screen in the previous version.
![]() |
… … |
The tutorials demonstrate, by example, the basic rules of
the game: what each player character’s job is and what
they can or cannot shoot. There are four in all; they are
shown before Rounds 1, 2, 3 and 8.
Enough talk!
Go download and play it right now!
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