Woo! New colour scheme!
This past weekend, my formerly-TOJam team, “Robots
Mashing Keyboards”, and I met to discuss our
formerly-TOJam project, That Which Binds Us. We
officially have started the project and are now writing down
everything we need to do to make this game come into
fruition. Here is the premise of our game:
“Oh no! I forgot to feed my dog and the store is
closing in just five minutes!”
In this game, the player must walk their very hungry and
impatient dog to the pet store to get some food before it
starves. The task is not a simple one as many
distractions stand between you and the store.
Once we get more details hammered out, I’ll make a
proper info page on the project just like I did with
Gonna Catcha.
In other news, I also went to the
Toronto Comics Arts Festival
(TCAF) on Saturday with my friends, the other members of
“Robots Mashing Keyboards”. The event was
hosted in multiple locations far apart from one another, so
we decided to go to the one nearest to us, Bento Miso.
It was hosting the Bit Bazaar on that day,
where a whole bunch of indie game devs were showcasing their
works with playable demos and selling special copies of
their games and other merchandise.
I got to (very briefly) talk with Christine Love, creator of
Digital: A Love Story
and
Analogue: A Hate Story. I bought a set of postcard prints featuring the two main
characters from Analogue, *Hyun-ae and *Mute, from
her, because I just like the game THAAAAAAAT much. 🙂
Some of the other games that caught my attention were:
-
Lovers in a Dangerous Spacetime by Asteroid Base – a 2-player co-op game were both
players operate a spaceship to defeat enemies and rescue
planets from invasions. The control consoles for
each of the ship’s systems (turrets, shield,
thruster and laser) are spread throughout the ship, so the
players must navigate through the ship’s corridors
and ladders to switch between them.
-
TBRS [Turn Based Rhythm Shooter] – “Part bullet hell, part music
game”, TBRS has the player and enemy try to
shoot each other in turns. First, the enemy will
attempt shoot the player using various bullet patterns
in rhythm, which the player must avoid, and generate a
sequence of button presses (L, R or L+R). Next,
the player must match that sequence in order to shoot
back at the enemy. The player must also move into the
proper position so that their shots don’t miss
(which varies depending on the weapon used).
-
Super T.I.M.E. Force by Capybara Games – A run-and-gun game
(like Contra) featuring a squad of different
playable characters, each with their own unique
abilities. Like in Braid, if you die, you
must rewind back to a previous time in order to continue
playing. Your past attempts will aid you
subsequent attempts to progress through the level and
you can even save them from death to get lives back.
And some of the games my friends were interested in were:
All in all, it was an inspiring day.
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